Interactive Audio

I create and program music and sound design that responds in real-time to user interaction.

Reels

Here are some reels if you want to see examples of my work.

Music for Interactive Media Reel

A quick montage of some projects that I’ve worked on

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Adaptive Sound Design Demo

A demonstration of some of my adaptive sound design programming for Breakwater Arena: New Wave

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Adaptive Music Demo

A demonstration of adaptive music I created an implemented using FMOD

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Longer Music Samples

Extended music samples that show my main areas of skill as a composer

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Projects

These are some individual projects I’ve worked on.

The Elder Scrolls: Olenveld

Original score composed for a DLC-sized mod for The Elder Scrolls V: Skyrim

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Ring Rascals

Adaptive music and sound design for an online multiplayer sports game

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Breakwater Arena: New Wave

Adaptive music and audio design for an online multiplayer battle royale style game

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Bonsaidle

Adaptive music and audio design for a focus timer idle game

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Superbloom

Adaptive music and audio design for a casual sandbox game

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The Killing Tree

Adaptive music and audio design for a casual horror-themed simulation game

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Rollaball

Adaptive music and audio design and all programming and development for this classic Unity tutorial project

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Oniand

An album of fantasy music

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Hemlock House

An album of mystery-horror music

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